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- TIKI
- setup
- {
- scale .75
- path models/weapons/diamond
- surface material1 shader skin01.tga
- }
-
- init
- {
- server
- {
- classname Projectile
- setsize "-8 -8 -8" "8 8 8"
- speed 700
- hitdamage 7
- knockback 150
- dlight 1.0 0.2 0.2 150
- life 5
- impactmarkshader card_impact_decal
- impactmarkradius 24
- impactmarkorientation random
- aliascache impact_flesh1 sound/character/cardguard/diamond/prj_hit_flesh1.wav
- aliascache impact_flesh2 sound/character/cardguard/diamond/prj_hit_flesh2.wav
- aliascache impact_world1 sound/weapon/cards/cards_hit_world1.wav
- aliascache impact_world2 sound/weapon/cards/cards_hit_world2.wav
- }
- client
- {
- originemitter idle
- (
- model zappo.spr
- alpha 0.2
- spawnrate 85.00
- accel 0.0 0.0 100.0
- scalerate 1.5
- scalemin 0.50
- scalemax 0.80
- life 0.2
- offset crandom 0.20 crandom 0.20 crandom 0.20
- randvel crandom 0.30 crandom 0.30 random 0.30
- fade
- randomroll
- )
- cache sound/character/cardguard/diamond/prj_loop.wav
- }
- }
-
- animations
- {
- nospin spin.tan
- idle spin.tan
- {
- client
- {
- //first swipeon textures/special/swipe_knife tag_left tag_right .4
- 0 emitteron idle
- 0 loopsound sound/character/cardguard/diamond/prj_loop.wav .5 64
- }
- }
- explode spin.tan
- {
- server
- {
- first explosionattack blood3.spr
- }
- }
- }